after going through a personal hell for the last . . . .18 months or so I've finally got to a point where I can start working on the AC TAS again.
This represents progress from February-June 2021 and is about 30,000 more frames than the previous wip.
if you don't want to deal with the file, I uploaded the new segments to YT and the first part is linked in the description: https://youtu.be/T7zmGCn0Ybw
this will be my last update for a bit, things have been tumultuous and i might be moving so I want to make sure my progress is up to date if i have to start working on a different machine down the line
I took about 5 months off from working on the TAS but I have since produced quite a bit more. Just uploading this in case of freak occurrences that would cause me to lose my machine or w/e
ive been on hiatus for about 2 months now and i am not certain i will be able to progress moving into the end of the year so i wanted to upload this as a back up in case of horrible accidents or something that would cause me to lose access to my machine.
#65242490406210810 - PSX - AC1 Final Cosmetic Input
After about 2 months of dedicated RTA testing for routing and builds (spoiler: large rocket OP) its finally time to progress further in the TAS.
This is an "up to date" version of my wip ("optimized" raven test and eliminate strikers)
As a 100% category, I believe this will be more of an "entertainment showcase" than a "Fastest completion" - leaning into the customization to make individual missions more interesting as opposed to relying on a single cookie cutter build to clear every mission the same way. As such, I have taken the liberty to design some cosmetics to further spice up the presentation.
In this branch I opt to upgrade the booster and generator.
This makes a fairly significant difference in individual mission times although due to extra time shopping is an overall improvement of only ~100 frames.
I have since gone back again, to test a different build and mission path as well as optimize the raven test.
This was the first branch of AC that I tested before deciding to go backwards to test other routes and builds. some strategies have since changed on my current wip but this is still a good display of gameplay granted the "no shop" restriction.
#62708704588144436 - Armored Core: Master of Arena - Top 10
Savestate-anchored mini-project for Master of Arena (USA). The top 10 opponents of the Master Arena are fought, using 4 different AC designs with difficult weaponry.
Entertainment is the primary focus here, not speed, so lots of speed/entertainment trade-offs are made.