Posting this here since it's been a while and I haven't wanted to do any work on it. I've been working on this on Bizhawk 1.8.1 so if it doesn't sync on later version then use that. It should sync just fine on both the (U) and (J) versions, though it was specifically made on the (U) version ROM.
Feel free to take a crack at completing the run: The thread in the TG-16 forum has my reasons for wanting to take a break from the project.
#17263986223054304 - Splatterhouse (TG-16) Full Test Run
I implemented a further route improvement found after collecting the bomb, saving about 10 frames. The rest of the stage is almost exactly the same as the published run. All the difference will come from Stage 2 and beyond.
#16056749041711739 - Treasure Master - No Health Underflow WIP1
This won't be completed for a while, but it was highly requested so I figured I'd at least start it. This is only a second slower than the published run up to this point, even though the boots are collected. There are two more rope boosts that I missed in the published run, so there may be an improvement to the health underflow run in the future, depending on how easily I can implement these two rope boosts and whether or not some of the other ideas I have will work.
The rerecord count is, again, carried over from previous files. I'll edit it away as soon as I remember to.
#15878954632230765 - Treasure Master - Final improvement